released NEStron version 0.6.6b. It fixes some WinXP USB game
controller issues. Get it at the downloads page.
so proud of myself. Check out a screenshot of the game
I'm making (link removed) for my physics final project - not bad for a high-school physics
class! There's no enemies yet, though.
I must say, making games is quite a lot of fun, perhaps
even more fun than making emulators.
I haven't updated
this site in a while. I've been pretty busy lately with school,
I haven't really
worked on either of the emulators (NEStron, Super NEStron) since
my last post. The source code for both of them still exists, and
they are not cancelled. I believe that one day I will finish Super
NEStron, and when that day comes I will release it onto the web.
But that probably won't happen until this summer, if not later.
won't be working on any of the emulators for a few months. I am
currently programming a 3D shooter (titled "Josh's Grand
Banana Odyssey" by one of my friends:) for my physics class
final project. It's really cool, it uses DirectX for all the 3D
graphics stuff. The 3D engine is completed, now
all I have to do is program the gameplay. Granted it won't be as
complex as Quake or Unreal, but it will be fun nonetheless - to
make, and to play later when I'm bored :)
And a final note,
I don't check this e-mail account any more, so don't bother
writing me. If you really need help you can use the messageboard.
finally released the French version of NEStron version 0.6.5b. Get
it at the downloads page. Have a happy new year, everyone!
released version 0.6.5b of NEStron. It contains the following
- Added turbo/rapidfire
fixed a few controller bugs.
miscellaneous bug fixes.
- Cooler snow.
Get it at the
it's been awhile since my last update, I figured I should let
everyone know what's going on.
Time has been
scarce lately. School is kinda rough especially now right before
Thanksgiving Break, and between regular school, homework, and
weightlifting, I haven't really had any time to work on either of
the "NEStron!" emulators for a while. Neither of them is
cancelled. I think I'm going to release a new version of NEStron
sometime next week. Mapper 9 and 10 support are still a little
flaky, so they won't come the new version, but everything else
that I mentioned in the last update will be there.am
Super NEStron is
currently in the stage that usually kills about 75% of all
emulators built - CPU emulation debugging. I can't really say when
I will finally be able to find the hidden culprit, considering
what little time I actually spending working on it. So for now I'm
going to make the development of Super NEStron private. This means
that it may be a while before it comes out (if at all).
One more thing -
I think I might want to add a "movies" section to this
website, so if you have any NES movies that you've created and you
want to put them up for others to download, you can send them to
me at email@example.com
. Please attach a ".zip" file containing the NES movie
and a .txt file containing:
- The title of
of the movie (what you do in it)
- Your name
(or handle, such as "JoshMan" or "Mighty
"NES Movie" as the subject of the E-mail. And please,
the movies should be semi-impressive. Don't send me a movie of you
"dying really bad."
Well, have a
happy Sunday, everyone. :)
thought I'd let everyone know what's hapenning. Both NEStron and
Super NEStron have made progress since my last post. The new
version of NEStron has additions like Turbo Fire support, Mapper 9
support, Mapper 10 support, as well as a few other enhancements.
I'm also working to fix the bugs some users seem to be having with
I've added linear interpolation
to Super NEStron's audio core, making it sound a lot better. I've
also finished writing the Main CPU core. Now I've got to debug all
the little kinks in both of the CPU cores. Once this is done, I
get to start the fun stuff - drawing the graphics and adding all
of the extra features.
Oh, and I got a "nice"
little comment from a nice kid named Squaw. I just had to share it
with everyone. You can see it here.
Until next time - make love, not
war. Oh, and always listen to Judas Priest.
my spare time, I've been working on a project I like to call
"Super NEStron". And last night at about 3AM, SNEStron
spoke its very first words - Click
here to listen.
Of course I
haven't added all of the features (Echo, Fading, etc.) and I
haven't added any form of interpolation to the sound yet, so it
sounds a little "scratchy" or lower in quality than
ZSNES or SNES9x, but once I get all of these things implemented,
it will produce great sound.
Just thought I'd
let everyone know. From now on I'll try to keep the SNEStron
postings to a minimum. :)
Mo has created a Game Genie Code Database document with game genie
codes for hundreds of NES games. Get it at the downloads page.
finally released the French version of NEStron 0.6.4b. Sorry -
school's been really crazy this year. :)
NEStron Version 0.6.4b is out.
This fixes sound latency problems with 0.6.3b and SaveRAM problems
version 0.6.3b is out. Here's what's new:
- Added automatic frameskip.
- Added software stretch mode - choose from Hardware Stretch, Pixel Resize,
Full Scanlines, 75% Scanlines, 50% Scanlines, 25% Scanlines, Interpolation,
LED Display, and SmartScale.
- Hopefully fixed some crashing bugs associated with game controllers.
- Fixed joypad axis sensitivity problems.
- Added Game Genie support.
- Fixed a few games (Super Contra).
- Fixed another sound bug in the savestate/loadstate features.
- The GUI Window is now red :)
- SaveRAM is now saved if a game writes to it, regardless of whether or not the
ROM defines SaveRAM existent.
Get it in the Downloads section.
been a while since my last update. I thought I'd let everyone know
I'm still alive :)
The new version
is coming along quite nicely. It includes fixes for a few more
games (Super Contra) and features many new gameplay enhancements,
such as scanline support and game genie support. I'm also working
to fix a game controller bug that crept into version 0.6.2b that
seems to appear on some WinXP systems. I hope to add ZIP file
support as well, and I hope to fix a graphical bug that seems to
appear in multiple games (Double Dragon, Wizards and Warriors,
etc.), however if this proves to take more time than expected, I
will release the new version without these additions and add them
in a future version.
The moment we all
dread has arrived - school is starting once again. Yes, I am about
to become a senior in high school. This means development will
slow dramatically because I will be too busy hazing freshmen to
work on NEStron :) Development won't stop entirely, but my time to
work will be greatly diminished. Not necessarily because of the
countless freshmen that need my attention, but because I need to
focus on schoolwork and getting into college.
Until next time -
French edition of NEStron v0.6.2b is out. Get it while it's hot.
released NEStron version 0.6.2b. Here's what's new:
- Added Fast Forward (again) (Press ~)
- Added Stereo Sound
- Tweaked CPU timing a bit. This may make some games work incorrectly, but it
makes most games run a lot better.
- Added "recent folders" menu.
- Fixed a sound bug in the savestate/loadstate features.
Get it in the downloads section.
French version of NEStron v0.6.1b is out. You know where to get
released version 0.6.1b of NEStron.
- Added NES Movie feature
- Fixed mapper 3 video mirroring bug
- Fixed a bug in the BRK opcode
- Added NTSC/PAL speed switching
- Fixed a bug in sprite 0 detection
- Fixed mapper 4 graphics bug (Zombie Nation)
- Fixed VRAM Addressing bug (transition effect of Final Fantasy 1 + 3)
- The NESticle Palette is now the default palette. To change color palettes, click
Palettes" and select
the desired palette.
Get it at the
added a little fix to NEStron v0.6.0b. Users with low video memory
should download it again. This version will automatically disable
the snow feature when the user runs out of video memory. This
really isn't an update, so the official release ID is still 0.6.0
4th of July
I'm still a little dazed from the massive amount of fireworks
that I just watched. Today, the day America celebrates the birth
of its independence is the day I decided NEStron was ready to be
released. Unfortunately the French version is not yet available,
but it should be around in a few days. Get NEStron 0.6.0b in the
time for a status update :)
is doing very well. There is still one bug in the CPU core that I
need to fix, however, before I release it. Beta testers have
informed me that the win 2k/XP problems that occurred in the WIP
release (most notoriously the "phantom dialog box") have
been corrected. Since there are only a handful of major bugs to
fix, though, I think it would be better just to wait for the real
The time is
has come to my attention that many users are having trouble
getting the WIP of NEStron to run correctly on their computers.
Because of this, I have removed it from the download section. I
will release it later when I've fixed the common problems that
most people are experiencing. I don't know if I will release
another WIP - I believe I will wait until the emulator is finished
before I release it.
Sorry about the
can download a WIP of Version 0.6.0b in the downloads section. It
is not complete - there are many bugs that haven't been worked out
yet, so as a result a lot of games don't work right. Don't delete
version 0.5.6b quite yet... :P
I've also released the editor for
the NEStron synthesizer. I'd appreciate it if someone could try
and develop some better instruments than the ones I came up with.
It would also help me out to know
how many people actually like the synthesizer better than the
actual NES audio. If you could e-mail me or use the messageboard
I'd appreciate it.